Thanks for all the great questions!
In case you haven't already seen the first journal with a few answers, just click on this motionbooktool.deviantart.com/… to check them out!
To augment our first round of answers, here are a few more answers to recent questions:
Q1) Will users have to have coding knowledge/experience?
A1) Not at all! The tool is actually really simple for anyone to use with a great user interface (that we are refining as I write these words to make even better)!
Q2) Will the user be able to drop in sound assets, music, and sound effects into the motion books?
A2) Yes, it is very easy to implement .mp3 files with any sound you like and trigger them where you want in the story! You can also adjust volume intensity in the MBT, looping, and fade in / fade out of either a loop or a single play through of your sound.
Q3) If I were to go ahead and start drawing my comic, are there any technical aspects to my approach that could help me prepare to integrate with the motion book technology?
1) When creating your art, think in terms of Background, Midground, and Foreground layers and develop these elements as complete pieces. That will make it easier later to apply effects that move elements in a panel in relation to each other. If you plan for that in advance, you won't need to cut elements of your art later and re-draw backgrounds where elements were removed.
2) More info on file types are coming, but the common type we use for images are .png files. You can also have .png files with transparent pixels.
3) We usually work in a full canvas resolution of at least 2048 x 1536 or larger with source art. Most of the time we'll create the art larger. Remember, you can always scale your art down easily if you create it too big, but you can't scale art up very easily if it is created too small.
Q4) Can the user upload their own fonts?
A4) Yes, you will be able to upload fonts to use as live text in the tool.
Please keep the questions coming!
Stay tuned to this group and we'll keep you informed on the 'how-s' and 'when-s' as the development completes!